Best Marvel’s Spider-Man 2 settings for the NVIDIA GTX 750 (2026)
On a NVIDIA GTX 750 (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man 2 runs at roughly 28 FPS at 1080p with our optimized settings — up from about 12FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 750 is a entry-level graphics card with 1GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 28 FPS with FrameCoach's optimized settings, a clear jump from roughly 12 FPS with everything on High.
Across resolutions you can expect around 28 FPS at 1080p and 17 FPS at 1440p, dropping to roughly 10 FPS at 4K. Marvel’s Spider-Man 2 offers ray tracing, but the NVIDIA GTX 750 isn't built for it, so we leave it off. With only 1GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 12 | 28 |
| 1440p | 7 | 17 |
| 4K | 4 | 10 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 750 run Marvel’s Spider-Man 2? See the verdict →
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What FPS does the NVIDIA GTX 750 get in Marvel’s Spider-Man 2?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 750 averages around 28 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 12 FPS with everything on High.
Can the NVIDIA GTX 750 run Marvel’s Spider-Man 2 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 750 averages roughly 17 FPS in Marvel’s Spider-Man 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Marvel’s Spider-Man 2 settings for the NVIDIA GTX 750?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.