Best Uncharted: Legacy of Thieves (4) settings for the NVIDIA GTX 1660 (2026)
On a NVIDIA GTX 1660 (paired with a balanced Intel Core i5-8600K-class CPU), Uncharted: Legacy of Thieves (4) runs at roughly 70 FPS at 1080p with our optimized settings — up from about 53FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 is a entry-level graphics card with 6GB of VRAM, and Uncharted: Legacy of Thieves (4) is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 70 FPS with FrameCoach's optimized settings, a clear jump from roughly 53 FPS with everything on High.
Across resolutions you can expect around 70 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 39 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 53 | 70 |
| 1440p | 32 | 62 |
| 4K | 18 | 39 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 run Uncharted: Legacy of Thieves (4)? See the verdict →
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- Uncharted: Legacy of Thieves (4) on NVIDIA RTX 3060 (12GB) →
- Uncharted: Legacy of Thieves (4) on NVIDIA RTX 3070 →
What FPS does the NVIDIA GTX 1660 get in Uncharted: Legacy of Thieves (4)?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 averages around 70 FPS at 1080p in Uncharted: Legacy of Thieves (4) — up from about 53 FPS with everything on High.
Can the NVIDIA GTX 1660 run Uncharted: Legacy of Thieves (4) at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 averages roughly 62 FPS in Uncharted: Legacy of Thieves (4) — a smooth experience.
What are the best Uncharted: Legacy of Thieves (4) settings for the NVIDIA GTX 1660?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.