Best Tom Clancy’s Ghost Recon Breakpoint settings for the NVIDIA GTX 1660 (2026)
On a NVIDIA GTX 1660 (paired with a balanced Intel Core i5-8600K-class CPU), Tom Clancy’s Ghost Recon Breakpoint runs at roughly 64 FPS at 1080p with our optimized settings — up from about 42FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 is a entry-level graphics card with 6GB of VRAM, and Tom Clancy’s Ghost Recon Breakpoint is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 64 FPS with FrameCoach's optimized settings, a clear jump from roughly 42 FPS with everything on High.
Across resolutions you can expect around 64 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 40 FPS at 4K. With only 6GB of VRAM, keep textures a notch below max in Tom Clancy’s Ghost Recon Breakpoint at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 42 | 64 |
| 1440p | 25 | 61 |
| 4K | 14 | 40 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 run Tom Clancy’s Ghost Recon Breakpoint? See the verdict →
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What FPS does the NVIDIA GTX 1660 get in Tom Clancy’s Ghost Recon Breakpoint?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 averages around 64 FPS at 1080p in Tom Clancy’s Ghost Recon Breakpoint — up from about 42 FPS with everything on High.
Can the NVIDIA GTX 1660 run Tom Clancy’s Ghost Recon Breakpoint at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 averages roughly 61 FPS in Tom Clancy’s Ghost Recon Breakpoint — a smooth experience.
What are the best Tom Clancy’s Ghost Recon Breakpoint settings for the NVIDIA GTX 1660?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Godrays Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.