Best Indiana Jones and the Great Circle settings for the NVIDIA GTX 1660 (2026)
On a NVIDIA GTX 1660 (paired with a balanced Intel Core i5-8600K-class CPU), Indiana Jones and the Great Circle runs at roughly 62 FPS at 1080p with our optimized settings — up from about 38FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 is a entry-level graphics card with 6GB of VRAM, and Indiana Jones and the Great Circle is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 38 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 49 FPS at 1440p, dropping to roughly 28 FPS at 4K. Indiana Jones and the Great Circle offers ray tracing, but the NVIDIA GTX 1660 isn't built for it, so we leave it off. With only 6GB of VRAM, keep textures a notch below max in Indiana Jones and the Great Circle at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 38 | 62 |
| 1440p | 23 | 49 |
| 4K | 13 | 28 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 run Indiana Jones and the Great Circle? See the verdict →
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What FPS does the NVIDIA GTX 1660 get in Indiana Jones and the Great Circle?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 averages around 62 FPS at 1080p in Indiana Jones and the Great Circle — up from about 38 FPS with everything on High.
Can the NVIDIA GTX 1660 run Indiana Jones and the Great Circle at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 averages roughly 49 FPS in Indiana Jones and the Great Circle; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Indiana Jones and the Great Circle settings for the NVIDIA GTX 1660?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.