Best Call of Duty: Black Ops 6 settings for the NVIDIA GTX 1660 (2026)
On a NVIDIA GTX 1660 (paired with a balanced Intel Core i5-8600K-class CPU), Call of Duty: Black Ops 6 runs at roughly 68 FPS at 1080p with our optimized settings — up from about 51FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 is a entry-level graphics card with 6GB of VRAM, and Call of Duty: Black Ops 6 is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 68 FPS with FrameCoach's optimized settings, a clear jump from roughly 51 FPS with everything on High.
Across resolutions you can expect around 68 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 39 FPS at 4K. Call of Duty: Black Ops 6 offers ray tracing, but the NVIDIA GTX 1660 isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 51 | 68 |
| 1440p | 31 | 62 |
| 4K | 17 | 39 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 run Call of Duty: Black Ops 6? See the verdict →
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What FPS does the NVIDIA GTX 1660 get in Call of Duty: Black Ops 6?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 averages around 68 FPS at 1080p in Call of Duty: Black Ops 6 — up from about 51 FPS with everything on High.
Can the NVIDIA GTX 1660 run Call of Duty: Black Ops 6 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 averages roughly 62 FPS in Call of Duty: Black Ops 6 — a smooth experience.
What are the best Call of Duty: Black Ops 6 settings for the NVIDIA GTX 1660?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Volumetric Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.