Best The First Descendant settings for the NVIDIA GTX 1660 Ti (2026)
On a NVIDIA GTX 1660 Ti (paired with a balanced Intel Core i5-8600K-class CPU), The First Descendant runs at roughly 65 FPS at 1080p with our optimized settings — up from about 48FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Ti is a entry-level graphics card with 6GB of VRAM, and The First Descendant is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 65 FPS with FrameCoach's optimized settings, a clear jump from roughly 48 FPS with everything on High.
Across resolutions you can expect around 65 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 46 FPS at 4K. The First Descendant offers ray tracing, but the NVIDIA GTX 1660 Ti isn't built for it, so we leave it off. With only 6GB of VRAM, keep textures a notch below max in The First Descendant at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 48 | 65 |
| 1440p | 29 | 62 |
| 4K | 16 | 46 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Ti run The First Descendant? See the verdict →
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What FPS does the NVIDIA GTX 1660 Ti get in The First Descendant?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti averages around 65 FPS at 1080p in The First Descendant — up from about 48 FPS with everything on High.
Can the NVIDIA GTX 1660 Ti run The First Descendant at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Ti averages roughly 62 FPS in The First Descendant — a smooth experience.
What are the best The First Descendant settings for the NVIDIA GTX 1660 Ti?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.