Best The Outer Worlds 2 settings for the NVIDIA GTX 1650 (2026)
On a NVIDIA GTX 1650 (paired with a balanced Intel Core i5-8600K-class CPU), The Outer Worlds 2 runs at roughly 57 FPS at 1080p with our optimized settings — up from about 21FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 is a entry-level graphics card with 4GB of VRAM, and The Outer Worlds 2 is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 57 FPS with FrameCoach's optimized settings, a clear jump from roughly 21 FPS with everything on High.
Across resolutions you can expect around 57 FPS at 1080p and 34 FPS at 1440p, dropping to roughly 19 FPS at 4K. The Outer Worlds 2 offers ray tracing, but the NVIDIA GTX 1650 isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in The Outer Worlds 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 21 | 57 |
| 1440p | 13 | 34 |
| 4K | 7 | 19 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 run The Outer Worlds 2? See the verdict →
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What FPS does the NVIDIA GTX 1650 get in The Outer Worlds 2?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 averages around 57 FPS at 1080p in The Outer Worlds 2 — up from about 21 FPS with everything on High.
Can the NVIDIA GTX 1650 run The Outer Worlds 2 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 averages roughly 34 FPS in The Outer Worlds 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best The Outer Worlds 2 settings for the NVIDIA GTX 1650?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.