Best Star Wars Jedi: Fallen Order settings for the NVIDIA GTX 1650 Ti (laptop, 4GB) (2026)
On a NVIDIA GTX 1650 Ti (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Star Wars Jedi: Fallen Order runs at roughly 59 FPS at 1080p with our optimized settings — up from about 44FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Star Wars Jedi: Fallen Order is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 59 FPS with FrameCoach's optimized settings, a clear jump from roughly 44 FPS with everything on High.
Across resolutions you can expect around 59 FPS at 1080p and 36 FPS at 1440p, dropping to roughly 20 FPS at 4K. Star Wars Jedi: Fallen Order doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 44 | 59 |
| 1440p | 26 | 36 |
| 4K | 15 | 20 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 Ti (laptop, 4GB) run Star Wars Jedi: Fallen Order? See the verdict →
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What FPS does the NVIDIA GTX 1650 Ti (laptop, 4GB) get in Star Wars Jedi: Fallen Order?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Ti (laptop, 4GB) averages around 59 FPS at 1080p in Star Wars Jedi: Fallen Order — up from about 44 FPS with everything on High.
Can the NVIDIA GTX 1650 Ti (laptop, 4GB) run Star Wars Jedi: Fallen Order at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 Ti (laptop, 4GB) averages roughly 36 FPS in Star Wars Jedi: Fallen Order; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Star Wars Jedi: Fallen Order settings for the NVIDIA GTX 1650 Ti (laptop, 4GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and View Distance down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.