Best Sons of the Forest settings for the NVIDIA GTX 1650 Ti (laptop, 4GB) (2026)
On a NVIDIA GTX 1650 Ti (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Sons of the Forest runs at roughly 61 FPS at 1080p with our optimized settings — up from about 28FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Sons of the Forest is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 28 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 42 FPS at 1440p, dropping to roughly 24 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in Sons of the Forest at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 28 | 61 |
| 1440p | 17 | 42 |
| 4K | 9 | 24 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 Ti (laptop, 4GB) run Sons of the Forest? See the verdict →
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What FPS does the NVIDIA GTX 1650 Ti (laptop, 4GB) get in Sons of the Forest?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Ti (laptop, 4GB) averages around 61 FPS at 1080p in Sons of the Forest — up from about 28 FPS with everything on High.
Can the NVIDIA GTX 1650 Ti (laptop, 4GB) run Sons of the Forest at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 Ti (laptop, 4GB) averages roughly 42 FPS in Sons of the Forest; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Sons of the Forest settings for the NVIDIA GTX 1650 Ti (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Grass and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.