On a NVIDIA GTX 1650 Ti (laptop, 4GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Resident Evil 4 (Remake) runs at roughly 63 FPS at 1080p with our optimized settings — up from about 37FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Resident Evil 4 (Remake) is a moderately demanding game. Paired with the AMD Ryzen 3 3300X, it runs well at 1080p — about 63 FPSwith FrameCoach's optimized settings, a clear jump from roughly 37 FPS with everything on High.
Across resolutions you can expect around 63 FPS at 1080p and 51 FPS at 1440p, dropping to roughly 29 FPS at 4K. Resident Evil 4 (Remake) offers ray tracing, but the NVIDIA GTX 1650 Ti (laptop, 4GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 37 | 63 |
| 1440p | 22 | 51 |
| 4K | 13 | 29 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Ti (laptop, 4GB) averages around 63 FPS at 1080p in Resident Evil 4 (Remake) — up from about 37 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA GTX 1650 Ti (laptop, 4GB) averages roughly 51 FPS in Resident Evil 4 (Remake); turn on upscaling or aim for a locked 60 for the best feel.
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.