Best Elden Ring Nightreign settings for the NVIDIA GTX 1650 Ti (laptop, 4GB) (2026)
On a NVIDIA GTX 1650 Ti (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Elden Ring Nightreign runs at roughly 60 FPS at 1080p with our optimized settings — up from about 37FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Elden Ring Nightreign is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 37 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 34 FPS at 4K. Elden Ring Nightreign offers ray tracing, but the NVIDIA GTX 1650 Ti (laptop, 4GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 37 | 60 |
| 1440p | 22 | 60 |
| 4K | 13 | 34 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 Ti (laptop, 4GB) run Elden Ring Nightreign? See the verdict →
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What FPS does the NVIDIA GTX 1650 Ti (laptop, 4GB) get in Elden Ring Nightreign?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Ti (laptop, 4GB) averages around 60 FPS at 1080p in Elden Ring Nightreign — up from about 37 FPS with everything on High.
Can the NVIDIA GTX 1650 Ti (laptop, 4GB) run Elden Ring Nightreign at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 Ti (laptop, 4GB) averages roughly 60 FPS in Elden Ring Nightreign — a smooth experience.
What are the best Elden Ring Nightreign settings for the NVIDIA GTX 1650 Ti (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.