Best Where Winds Meet settings for the NVIDIA GTX 1650 Super (2026)
On a NVIDIA GTX 1650 Super (paired with a balanced Intel Core i5-8600K-class CPU), Where Winds Meet runs at roughly 63 FPS at 1080p with our optimized settings — up from about 31FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Super is a entry-level graphics card with 4GB of VRAM, and Where Winds Meet is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 31 FPS with everything on High.
Across resolutions you can expect around 63 FPS at 1080p and 45 FPS at 1440p, dropping to roughly 26 FPS at 4K. Where Winds Meet offers ray tracing, but the NVIDIA GTX 1650 Super isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Where Winds Meet at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 31 | 63 |
| 1440p | 19 | 45 |
| 4K | 11 | 26 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 Super run Where Winds Meet? See the verdict →
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What FPS does the NVIDIA GTX 1650 Super get in Where Winds Meet?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Super averages around 63 FPS at 1080p in Where Winds Meet — up from about 31 FPS with everything on High.
Can the NVIDIA GTX 1650 Super run Where Winds Meet at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 Super averages roughly 45 FPS in Where Winds Meet; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Where Winds Meet settings for the NVIDIA GTX 1650 Super?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection Quality and View Distance down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.