Best Star Citizen settings for the NVIDIA GTX 1650 Super (2026)
On a NVIDIA GTX 1650 Super (paired with a balanced Intel Core i5-8600K-class CPU), Star Citizen runs at roughly 60 FPS at 1080p with our optimized settings — up from about 27FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Super is a entry-level graphics card with 4GB of VRAM, and Star Citizen is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 27 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 37 FPS at 1440p, dropping to roughly 21 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in Star Citizen at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 27 | 60 |
| 1440p | 16 | 37 |
| 4K | 9 | 21 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 Super run Star Citizen? See the verdict →
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What FPS does the NVIDIA GTX 1650 Super get in Star Citizen?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Super averages around 60 FPS at 1080p in Star Citizen — up from about 27 FPS with everything on High.
Can the NVIDIA GTX 1650 Super run Star Citizen at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 Super averages roughly 37 FPS in Star Citizen; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Star Citizen settings for the NVIDIA GTX 1650 Super?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Planet Volumetric Clouds and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.