Best No Rest for the Wicked settings for the NVIDIA GTX 1650 Super (2026)
On a NVIDIA GTX 1650 Super (paired with a balanced Intel Core i5-8600K-class CPU), No Rest for the Wicked runs at roughly 62 FPS at 1080p with our optimized settings — up from about 40FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Super is a entry-level graphics card with 4GB of VRAM, and No Rest for the Wicked is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 40 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 51 FPS at 1440p, dropping to roughly 29 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in No Rest for the Wicked at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 40 | 62 |
| 1440p | 24 | 51 |
| 4K | 14 | 29 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 Super run No Rest for the Wicked? See the verdict →
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What FPS does the NVIDIA GTX 1650 Super get in No Rest for the Wicked?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Super averages around 62 FPS at 1080p in No Rest for the Wicked — up from about 40 FPS with everything on High.
Can the NVIDIA GTX 1650 Super run No Rest for the Wicked at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 Super averages roughly 51 FPS in No Rest for the Wicked; turn on upscaling or aim for a locked 60 for the best feel.
What are the best No Rest for the Wicked settings for the NVIDIA GTX 1650 Super?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Quality Preset and Render Scale down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.