Best Crimson Desert settings for the NVIDIA GTX 1650 Super (2026)
On a NVIDIA GTX 1650 Super (paired with a balanced Intel Core i5-8600K-class CPU), Crimson Desert runs at roughly 64 FPS at 1080p with our optimized settings — up from about 28FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Super is a entry-level graphics card with 4GB of VRAM, and Crimson Desert is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 64 FPS with FrameCoach's optimized settings, a clear jump from roughly 28 FPS with everything on High.
Across resolutions you can expect around 64 FPS at 1080p and 47 FPS at 1440p, dropping to roughly 26 FPS at 4K. Crimson Desert offers ray tracing, but the NVIDIA GTX 1650 Super isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Crimson Desert at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 28 | 64 |
| 1440p | 17 | 47 |
| 4K | 10 | 26 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 Super run Crimson Desert? See the verdict →
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What FPS does the NVIDIA GTX 1650 Super get in Crimson Desert?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Super averages around 64 FPS at 1080p in Crimson Desert — up from about 28 FPS with everything on High.
Can the NVIDIA GTX 1650 Super run Crimson Desert at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 Super averages roughly 47 FPS in Crimson Desert; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Crimson Desert settings for the NVIDIA GTX 1650 Super?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetric Clouds & Fog down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.