All setups NVIDIA GTX 1650 SuperA Plague Tale: Requiem

Best A Plague Tale: Requiem settings for the NVIDIA GTX 1650 Super (2026)

On a NVIDIA GTX 1650 Super (paired with a balanced Intel Core i5-8600K-class CPU), A Plague Tale: Requiem runs at roughly 62 FPS at 1080p with our optimized settings — up from about 34FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GTX 1650 Super is a entry-level graphics card with 4GB of VRAM, and A Plague Tale: Requiem is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 34 FPS with everything on High.

Across resolutions you can expect around 62 FPS at 1080p and 50 FPS at 1440p, dropping to roughly 28 FPS at 4K. A Plague Tale: Requiem offers ray tracing, but the NVIDIA GTX 1650 Super isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in A Plague Tale: Requiem at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3462
1440p2150
4K1228
💡 A Plague Tale: Requiem: The rat-swarm scenes are very demanding - Effects Quality matters most there.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
A Plague Tale: Requiem supports DLSS and FSR plus frame generation. A big help - the rat scenes are very demanding.
Ray-Traced Ambient OcclusionOffsaves FPS
Adds ray-traced contact shadows. A nice touch but a real cost - keep Off for high FPS.
Screen-Space ReflectionsOff+6% FPS
Reflections on water and wet surfaces. Low is plenty in the grim countryside.
Shadow MapsMedium+5% FPS
Shadow map resolution and range. High is the value pick.
Ambient OcclusionOff+5% FPS
Soft contact shadows for depth. Medium is a cheap, good-looking option.
Texture QualityUltra-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Effects QualityHighbaseline
Drives the thousands of on-screen rats and fire - the heaviest setting in the swarm scenes. High smooths them a lot.
Volumetric LightsHighbaseline
Atmospheric fog and god rays - core to the look but a real cost. High is a clean trade.
Draw DistanceHighbaseline
How far the world and grass render at full detail. Mild pop-in when lowered.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA GTX 1650 Super run A Plague Tale: Requiem? See the verdict →

A Plague Tale: Requiem on other GPUs
Other games on the NVIDIA GTX 1650 Super
Frequently asked

What FPS does the NVIDIA GTX 1650 Super get in A Plague Tale: Requiem?

With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Super averages around 62 FPS at 1080p in A Plague Tale: Requiem — up from about 34 FPS with everything on High.

Can the NVIDIA GTX 1650 Super run A Plague Tale: Requiem at 1440p?

At 1440p with optimized settings, the NVIDIA GTX 1650 Super averages roughly 50 FPS in A Plague Tale: Requiem; turn on upscaling or aim for a locked 60 for the best feel.

What are the best A Plague Tale: Requiem settings for the NVIDIA GTX 1650 Super?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Screen-Space Reflections and Shadow Maps down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.