Best Sid Meier’s Civilization VII settings for the NVIDIA GTX 1650 (laptop, 4GB) (2026)
On a NVIDIA GTX 1650 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Sid Meier’s Civilization VII runs at roughly 66 FPS at 1080p with our optimized settings — up from about 49FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Sid Meier’s Civilization VII is a relatively light game to run. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 66 FPS with FrameCoach's optimized settings, a clear jump from roughly 49 FPS with everything on High.
Across resolutions you can expect around 66 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 41 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 49 | 66 |
| 1440p | 29 | 62 |
| 4K | 17 | 41 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 (laptop, 4GB) run Sid Meier’s Civilization VII? See the verdict →
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What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in Sid Meier’s Civilization VII?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages around 66 FPS at 1080p in Sid Meier’s Civilization VII — up from about 49 FPS with everything on High.
Can the NVIDIA GTX 1650 (laptop, 4GB) run Sid Meier’s Civilization VII at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 (laptop, 4GB) averages roughly 62 FPS in Sid Meier’s Civilization VII — a smooth experience.
What are the best Sid Meier’s Civilization VII settings for the NVIDIA GTX 1650 (laptop, 4GB)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Terrain Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.