Best Red Dead Redemption 2 settings for the NVIDIA GTX 1650 (laptop, 4GB) (2026)
On a NVIDIA GTX 1650 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Red Dead Redemption 2 runs at roughly 60 FPS at 1080p with our optimized settings — up from about 24FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Red Dead Redemption 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 24 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 42 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in Red Dead Redemption 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 24 | 60 |
| 1440p | 14 | 61 |
| 4K | 8 | 42 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 (laptop, 4GB) run Red Dead Redemption 2? See the verdict →
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What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in Red Dead Redemption 2?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages around 60 FPS at 1080p in Red Dead Redemption 2 — up from about 24 FPS with everything on High.
Can the NVIDIA GTX 1650 (laptop, 4GB) run Red Dead Redemption 2 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 (laptop, 4GB) averages roughly 61 FPS in Red Dead Redemption 2 — a smooth experience.
What are the best Red Dead Redemption 2 settings for the NVIDIA GTX 1650 (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Water Reflection Quality and Water Physics Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.