Best League of Legends settings for the NVIDIA GTX 1650 (laptop, 4GB) (2026)
On a NVIDIA GTX 1650 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), League of Legends runs at roughly 113 FPS at 1080p with our optimized settings — up from about 113FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and League of Legends is a lightweight, high-frame-rate esports title. Paired with the Intel Core i5-8600K, it runs great at 1080p — about 113 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 113 FPS at 1080p and 68 FPS at 1440p, dropping to roughly 45 FPS at 4K. League of Legends doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 113 | 113 |
| 1440p | 68 | 68 |
| 4K | 38 | 45 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 (laptop, 4GB) run League of Legends? See the verdict →
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What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in League of Legends?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages around 113 FPS at 1080p in League of Legends — up from about 113 FPS with everything on High.
Can the NVIDIA GTX 1650 (laptop, 4GB) run League of Legends at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 (laptop, 4GB) averages roughly 68 FPS in League of Legends — a smooth experience.
What are the best League of Legends settings for the NVIDIA GTX 1650 (laptop, 4GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Character Quality and Environment Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.