Best Hunt: Showdown 1896 settings for the NVIDIA GTX 1650 (laptop, 4GB) (2026)
On a NVIDIA GTX 1650 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Hunt: Showdown 1896 runs at roughly 63 FPS at 1080p with our optimized settings — up from about 34FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Hunt: Showdown 1896 is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 34 FPS with everything on High.
Across resolutions you can expect around 63 FPS at 1080p and 58 FPS at 1440p, dropping to roughly 33 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 34 | 63 |
| 1440p | 20 | 58 |
| 4K | 11 | 33 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 (laptop, 4GB) run Hunt: Showdown 1896? See the verdict →
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What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in Hunt: Showdown 1896?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages around 63 FPS at 1080p in Hunt: Showdown 1896 — up from about 34 FPS with everything on High.
Can the NVIDIA GTX 1650 (laptop, 4GB) run Hunt: Showdown 1896 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 (laptop, 4GB) averages roughly 58 FPS in Hunt: Showdown 1896; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Hunt: Showdown 1896 settings for the NVIDIA GTX 1650 (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Fog Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.