Best Grand Theft Auto V settings for the NVIDIA GTX 1650 (laptop, 4GB) (2026)
On a NVIDIA GTX 1650 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Grand Theft Auto V runs at roughly 62 FPS at 1080p with our optimized settings — up from about 35FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Grand Theft Auto V is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 35 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 41 FPS at 4K. Grand Theft Auto V offers ray tracing, but the NVIDIA GTX 1650 (laptop, 4GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 35 | 62 |
| 1440p | 21 | 61 |
| 4K | 12 | 41 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 (laptop, 4GB) run Grand Theft Auto V? See the verdict →
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What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in Grand Theft Auto V?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages around 62 FPS at 1080p in Grand Theft Auto V — up from about 35 FPS with everything on High.
Can the NVIDIA GTX 1650 (laptop, 4GB) run Grand Theft Auto V at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 (laptop, 4GB) averages roughly 61 FPS in Grand Theft Auto V — a smooth experience.
What are the best Grand Theft Auto V settings for the NVIDIA GTX 1650 (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like MSAA and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.