Best Doom: The Dark Ages settings for the NVIDIA GTX 1650 (laptop, 4GB) (2026)
On a NVIDIA GTX 1650 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Doom: The Dark Ages runs at roughly 50 FPS at 1080p with our optimized settings — up from about 23FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Doom: The Dark Ages is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 50 FPS with FrameCoach's optimized settings, a clear jump from roughly 23 FPS with everything on High.
Across resolutions you can expect around 50 FPS at 1080p and 30 FPS at 1440p, dropping to roughly 17 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in Doom: The Dark Ages at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 23 | 50 |
| 1440p | 14 | 30 |
| 4K | 8 | 17 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 (laptop, 4GB) run Doom: The Dark Ages? See the verdict →
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What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in Doom: The Dark Ages?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages around 50 FPS at 1080p in Doom: The Dark Ages — up from about 23 FPS with everything on High.
Can the NVIDIA GTX 1650 (laptop, 4GB) run Doom: The Dark Ages at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 (laptop, 4GB) averages roughly 30 FPS in Doom: The Dark Ages; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Doom: The Dark Ages settings for the NVIDIA GTX 1650 (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Lighting Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.