Best 007 First Light settings for the NVIDIA GTX 1650 (laptop, 4GB) (2026)
On a NVIDIA GTX 1650 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), 007 First Light runs at roughly 61 FPS at 1080p with our optimized settings — up from about 31FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and 007 First Light is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 31 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 43 FPS at 1440p, dropping to roughly 24 FPS at 4K. 007 First Light offers ray tracing, but the NVIDIA GTX 1650 (laptop, 4GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 31 | 61 |
| 1440p | 18 | 43 |
| 4K | 10 | 24 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 (laptop, 4GB) run 007 First Light? See the verdict →
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What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in 007 First Light?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages around 61 FPS at 1080p in 007 First Light — up from about 31 FPS with everything on High.
Can the NVIDIA GTX 1650 (laptop, 4GB) run 007 First Light at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 (laptop, 4GB) averages roughly 43 FPS in 007 First Light; turn on upscaling or aim for a locked 60 for the best feel.
What are the best 007 First Light settings for the NVIDIA GTX 1650 (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Simulation Quality and Volumetric Lighting down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.