Best Tom Clancy’s The Division 2 settings for the NVIDIA GTX 1080 (2026)
On a NVIDIA GTX 1080 (paired with a balanced Intel Core i5-8600K-class CPU), Tom Clancy’s The Division 2 runs at roughly 62 FPS at 1080p with our optimized settings — up from about 63FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1080 is a entry-level graphics card with 8GB of VRAM, and Tom Clancy’s The Division 2 is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 62 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 58 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 63 | 62 |
| 1440p | 38 | 61 |
| 4K | 21 | 58 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1080 run Tom Clancy’s The Division 2? See the verdict →
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- Tom Clancy’s The Division 2 on NVIDIA RTX 5060 →
- Tom Clancy’s The Division 2 on NVIDIA RTX 3060 (12GB) →
- Tom Clancy’s The Division 2 on NVIDIA RTX 3070 →
What FPS does the NVIDIA GTX 1080 get in Tom Clancy’s The Division 2?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1080 averages around 62 FPS at 1080p in Tom Clancy’s The Division 2 — up from about 63 FPS with everything on High.
Can the NVIDIA GTX 1080 run Tom Clancy’s The Division 2 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1080 averages roughly 61 FPS in Tom Clancy’s The Division 2 — a smooth experience.
What are the best Tom Clancy’s The Division 2 settings for the NVIDIA GTX 1080?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Volumetric Fog and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.