Best Silent Hill 2 (Remake) settings for the NVIDIA GTX 1080 (2026)
On a NVIDIA GTX 1080 (paired with a balanced Intel Core i5-8600K-class CPU), Silent Hill 2 (Remake) runs at roughly 61 FPS at 1080p with our optimized settings — up from about 37FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1080 is a entry-level graphics card with 8GB of VRAM, and Silent Hill 2 (Remake) is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 37 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 57 FPS at 1440p, dropping to roughly 32 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in Silent Hill 2 (Remake) at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 37 | 61 |
| 1440p | 22 | 57 |
| 4K | 12 | 32 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1080 run Silent Hill 2 (Remake)? See the verdict →
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- Silent Hill 2 (Remake) on NVIDIA RTX 3060 (12GB) →
- Silent Hill 2 (Remake) on NVIDIA RTX 3070 →
What FPS does the NVIDIA GTX 1080 get in Silent Hill 2 (Remake)?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1080 averages around 61 FPS at 1080p in Silent Hill 2 (Remake) — up from about 37 FPS with everything on High.
Can the NVIDIA GTX 1080 run Silent Hill 2 (Remake) at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1080 averages roughly 57 FPS in Silent Hill 2 (Remake); turn on upscaling or aim for a locked 60 for the best feel.
What are the best Silent Hill 2 (Remake) settings for the NVIDIA GTX 1080?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Volumetric Fog down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.