Best Wuchang: Fallen Feathers settings for the NVIDIA GTX 1080 Ti (2026)
On a NVIDIA GTX 1080 Ti (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Wuchang: Fallen Feathers runs at roughly 71 FPS at 1080p with our optimized settings — up from about 53FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1080 Ti is a mainstream 1080p graphics card with 11GB of VRAM, and Wuchang: Fallen Feathers is a one of the most punishing games to run on PC. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 71 FPS with FrameCoach's optimized settings, a clear jump from roughly 53 FPS with everything on High.
Across resolutions you can expect around 71 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 48 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 53 | 71 |
| 1440p | 32 | 62 |
| 4K | 18 | 48 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1080 Ti run Wuchang: Fallen Feathers? See the verdict →
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- Wuchang: Fallen Feathers on NVIDIA RTX 5060 →
- Wuchang: Fallen Feathers on NVIDIA RTX 3060 (12GB) →
- Wuchang: Fallen Feathers on NVIDIA RTX 3070 →
What FPS does the NVIDIA GTX 1080 Ti get in Wuchang: Fallen Feathers?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1080 Ti averages around 71 FPS at 1080p in Wuchang: Fallen Feathers — up from about 53 FPS with everything on High.
Can the NVIDIA GTX 1080 Ti run Wuchang: Fallen Feathers at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1080 Ti averages roughly 62 FPS in Wuchang: Fallen Feathers — a smooth experience.
What are the best Wuchang: Fallen Feathers settings for the NVIDIA GTX 1080 Ti?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.