Best Death Stranding 2: On the Beach settings for the NVIDIA GTX 1080 Ti (2026)
On a NVIDIA GTX 1080 Ti (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Death Stranding 2: On the Beach runs at roughly 96 FPS at 1080p with our optimized settings — up from about 97FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1080 Ti is a mainstream 1080p graphics card with 11GB of VRAM, and Death Stranding 2: On the Beach is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 96 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 96 FPS at 1080p and 77 FPS at 1440p, dropping to roughly 63 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 97 | 96 |
| 1440p | 58 | 77 |
| 4K | 33 | 63 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1080 Ti run Death Stranding 2: On the Beach? See the verdict →
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- Death Stranding 2: On the Beach on NVIDIA RTX 3070 →
What FPS does the NVIDIA GTX 1080 Ti get in Death Stranding 2: On the Beach?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1080 Ti averages around 96 FPS at 1080p in Death Stranding 2: On the Beach — up from about 97 FPS with everything on High.
Can the NVIDIA GTX 1080 Ti run Death Stranding 2: On the Beach at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1080 Ti averages roughly 77 FPS in Death Stranding 2: On the Beach — a smooth experience.
What are the best Death Stranding 2: On the Beach settings for the NVIDIA GTX 1080 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.