Best Marvel’s Spider-Man 2 settings for the NVIDIA GTX 1070 Ti (2026)
On a NVIDIA GTX 1070 Ti (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man 2 runs at roughly 74 FPS at 1080p with our optimized settings — up from about 56FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1070 Ti is a entry-level graphics card with 8GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 74 FPS with FrameCoach's optimized settings, a clear jump from roughly 56 FPS with everything on High.
Across resolutions you can expect around 74 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 46 FPS at 4K. Marvel’s Spider-Man 2 offers ray tracing, but the NVIDIA GTX 1070 Ti isn't built for it, so we leave it off. With only 8GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 56 | 74 |
| 1440p | 33 | 61 |
| 4K | 19 | 46 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1070 Ti run Marvel’s Spider-Man 2? See the verdict →
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What FPS does the NVIDIA GTX 1070 Ti get in Marvel’s Spider-Man 2?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1070 Ti averages around 74 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 56 FPS with everything on High.
Can the NVIDIA GTX 1070 Ti run Marvel’s Spider-Man 2 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1070 Ti averages roughly 61 FPS in Marvel’s Spider-Man 2 — a smooth experience.
What are the best Marvel’s Spider-Man 2 settings for the NVIDIA GTX 1070 Ti?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.