Best The Last of Us Part I settings for the NVIDIA GTX 1070 (laptop, 8GB) (2026)
On a NVIDIA GTX 1070 (laptop, 8GB) (paired with a balanced Intel Core i5-8600K-class CPU), The Last of Us Part I runs at roughly 66 FPS at 1080p with our optimized settings — up from about 43FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1070 (laptop, 8GB) is a entry-level graphics card with 8GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 66 FPS with FrameCoach's optimized settings, a clear jump from roughly 43 FPS with everything on High.
Across resolutions you can expect around 66 FPS at 1080p and 58 FPS at 1440p, dropping to roughly 33 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 43 | 66 |
| 1440p | 26 | 58 |
| 4K | 15 | 33 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA GTX 1070 (laptop, 8GB) get in The Last of Us Part I?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1070 (laptop, 8GB) averages around 66 FPS at 1080p in The Last of Us Part I — up from about 43 FPS with everything on High.
Can the NVIDIA GTX 1070 (laptop, 8GB) run The Last of Us Part I at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1070 (laptop, 8GB) averages roughly 58 FPS in The Last of Us Part I; turn on upscaling or aim for a locked 60 for the best feel.
What are the best The Last of Us Part I settings for the NVIDIA GTX 1070 (laptop, 8GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.