Best Doom: The Dark Ages settings for the NVIDIA GTX 1060 (laptop, 6GB) (2026)
On a NVIDIA GTX 1060 (laptop, 6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Doom: The Dark Ages runs at roughly 61 FPS at 1080p with our optimized settings — up from about 33FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1060 (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Doom: The Dark Ages is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 33 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 43 FPS at 1440p, dropping to roughly 24 FPS at 4K. With only 6GB of VRAM, keep textures a notch below max in Doom: The Dark Ages at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 33 | 61 |
| 1440p | 20 | 43 |
| 4K | 11 | 24 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1060 (laptop, 6GB) run Doom: The Dark Ages? See the verdict →
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What FPS does the NVIDIA GTX 1060 (laptop, 6GB) get in Doom: The Dark Ages?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1060 (laptop, 6GB) averages around 61 FPS at 1080p in Doom: The Dark Ages — up from about 33 FPS with everything on High.
Can the NVIDIA GTX 1060 (laptop, 6GB) run Doom: The Dark Ages at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1060 (laptop, 6GB) averages roughly 43 FPS in Doom: The Dark Ages; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Doom: The Dark Ages settings for the NVIDIA GTX 1060 (laptop, 6GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Particles and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.