Best Kingdom Come: Deliverance 2 settings for the NVIDIA GTX 1060 (6GB) (2026)
On a NVIDIA GTX 1060 (6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Kingdom Come: Deliverance 2 runs at roughly 61 FPS at 1080p with our optimized settings — up from about 25FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1060 (6GB) is a entry-level graphics card with 6GB of VRAM, and Kingdom Come: Deliverance 2 is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 25 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 41 FPS at 1440p, dropping to roughly 23 FPS at 4K. With only 6GB of VRAM, keep textures a notch below max in Kingdom Come: Deliverance 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 25 | 61 |
| 1440p | 15 | 41 |
| 4K | 9 | 23 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1060 (6GB) run Kingdom Come: Deliverance 2? See the verdict →
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What FPS does the NVIDIA GTX 1060 (6GB) get in Kingdom Come: Deliverance 2?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1060 (6GB) averages around 61 FPS at 1080p in Kingdom Come: Deliverance 2 — up from about 25 FPS with everything on High.
Can the NVIDIA GTX 1060 (6GB) run Kingdom Come: Deliverance 2 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1060 (6GB) averages roughly 41 FPS in Kingdom Come: Deliverance 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Kingdom Come: Deliverance 2 settings for the NVIDIA GTX 1060 (6GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Vegetation Detail and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.