Best Resident Evil 4 (Remake) settings for the NVIDIA GTX 1050 Ti (2026)
On a NVIDIA GTX 1050 Ti (paired with a balanced Intel Core i5-8600K-class CPU), Resident Evil 4 (Remake) runs at roughly 55 FPS at 1080p with our optimized settings — up from about 24FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1050 Ti is a entry-level graphics card with 4GB of VRAM, and Resident Evil 4 (Remake) is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 55 FPS with FrameCoach's optimized settings, a clear jump from roughly 24 FPS with everything on High.
Across resolutions you can expect around 55 FPS at 1080p and 33 FPS at 1440p, dropping to roughly 19 FPS at 4K. Resident Evil 4 (Remake) offers ray tracing, but the NVIDIA GTX 1050 Ti isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 24 | 55 |
| 1440p | 14 | 33 |
| 4K | 8 | 19 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1050 Ti run Resident Evil 4 (Remake)? See the verdict →
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What FPS does the NVIDIA GTX 1050 Ti get in Resident Evil 4 (Remake)?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1050 Ti averages around 55 FPS at 1080p in Resident Evil 4 (Remake) — up from about 24 FPS with everything on High.
Can the NVIDIA GTX 1050 Ti run Resident Evil 4 (Remake) at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1050 Ti averages roughly 33 FPS in Resident Evil 4 (Remake); turn on upscaling or aim for a locked 60 for the best feel.
What are the best Resident Evil 4 (Remake) settings for the NVIDIA GTX 1050 Ti?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.