All setups NVIDIA GTX 1050 (2GB)Valorant

Best Valorant settings for the NVIDIA GTX 1050 (2GB) (2026)

On a NVIDIA GTX 1050 (2GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Valorant runs at roughly 60 FPS at 1080p with our optimized settings — up from about 60FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p6060
1440p3645
4K1822
Recommended settings · ✓ tuned to this game’s real menu
Anti-AliasingMSAA 4xbaseline
Valorant runs so fast that MSAA 4x is usually affordable — but dropping to 2x/None is free frames if you ever dip.
Material QualityHighbaseline
Surface shading detail. Tiny cost on modern GPUs — Valorant is almost always CPU-limited.
Detail QualityHighbaseline
World geometry detail. Minimal FPS impact; set to taste.
Cast ShadowsOnbaseline
Dynamic shadows. Off gives a small, consistent FPS bump — popular for high-refresh play.
BloomOnbaseline
Glow around bright lights. Nearly free; pure preference.
Texture QualityHighbaseline
Texture sharpness — trivial VRAM use in Valorant. Keep it High.
Anisotropic Filtering16xbaseline
Keeps long sightlines sharp — effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Valorant on other GPUs
Other games on the NVIDIA GTX 1050 (2GB)
Frequently asked

What FPS does the NVIDIA GTX 1050 (2GB) get in Valorant?

With FrameCoach's optimized balanced settings, the NVIDIA GTX 1050 (2GB) averages around 60 FPS at 1080p in Valorant — up from about 60 FPS with everything on High.

Can the NVIDIA GTX 1050 (2GB) run Valorant at 1440p?

At 1440p with optimized settings, the NVIDIA GTX 1050 (2GB) averages roughly 45 FPS in Valorant; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Valorant settings for the NVIDIA GTX 1050 (2GB)?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Anti-Aliasing and Material Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.