Best Tom Clancy’s Ghost Recon Wildlands settings for the NVIDIA GTX 1050 (2GB) (2026)
On a NVIDIA GTX 1050 (2GB) (paired with a balanced Intel Core i5-8600K-class CPU), Tom Clancy’s Ghost Recon Wildlands runs at roughly 36 FPS at 1080p with our optimized settings — up from about 12FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1050 (2GB) is a entry-level graphics card with 2GB of VRAM, and Tom Clancy’s Ghost Recon Wildlands is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 36 FPS with FrameCoach's optimized settings, a clear jump from roughly 12 FPS with everything on High.
Across resolutions you can expect around 36 FPS at 1080p and 22 FPS at 1440p, dropping to roughly 12 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in Tom Clancy’s Ghost Recon Wildlands at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 12 | 36 |
| 1440p | 7 | 22 |
| 4K | 4 | 12 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA GTX 1050 (2GB) get in Tom Clancy’s Ghost Recon Wildlands?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1050 (2GB) averages around 36 FPS at 1080p in Tom Clancy’s Ghost Recon Wildlands — up from about 12 FPS with everything on High.
Can the NVIDIA GTX 1050 (2GB) run Tom Clancy’s Ghost Recon Wildlands at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1050 (2GB) averages roughly 22 FPS in Tom Clancy’s Ghost Recon Wildlands; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Tom Clancy’s Ghost Recon Wildlands settings for the NVIDIA GTX 1050 (2GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Godrays Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.