Best Monster Hunter Wilds settings for the NVIDIA GTX 1050 (2GB) (2026)
On a NVIDIA GTX 1050 (2GB) (paired with a balanced Intel Core i5-8600K-class CPU), Monster Hunter Wilds runs at roughly 24 FPS at 1080p with our optimized settings — up from about 9FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1050 (2GB) is a entry-level graphics card with 2GB of VRAM, and Monster Hunter Wilds is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 24 FPS with FrameCoach's optimized settings, a clear jump from roughly 9 FPS with everything on High.
Across resolutions you can expect around 24 FPS at 1080p and 15 FPS at 1440p, dropping to roughly 8 FPS at 4K. Monster Hunter Wilds offers ray tracing, but the NVIDIA GTX 1050 (2GB) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Monster Hunter Wilds at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 9 | 24 |
| 1440p | 5 | 15 |
| 4K | 3 | 8 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA GTX 1050 (2GB) get in Monster Hunter Wilds?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1050 (2GB) averages around 24 FPS at 1080p in Monster Hunter Wilds — up from about 9 FPS with everything on High.
Can the NVIDIA GTX 1050 (2GB) run Monster Hunter Wilds at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1050 (2GB) averages roughly 15 FPS in Monster Hunter Wilds; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Monster Hunter Wilds settings for the NVIDIA GTX 1050 (2GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Mesh Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.