Best Where Winds Meet settings for the NVIDIA GT 1030 (GDDR5) (2026)
On a NVIDIA GT 1030 (GDDR5) (paired with a balanced Intel Core i5-8600K-class CPU), Where Winds Meet runs at roughly 21 FPS at 1080p with our optimized settings — up from about 9FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GT 1030 (GDDR5) is a entry-level graphics card with 2GB of VRAM, and Where Winds Meet is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 21 FPS with FrameCoach's optimized settings, a clear jump from roughly 9 FPS with everything on High.
Across resolutions you can expect around 21 FPS at 1080p and 13 FPS at 1440p, dropping to roughly 7 FPS at 4K. Where Winds Meet offers ray tracing, but the NVIDIA GT 1030 (GDDR5) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Where Winds Meet at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 9 | 21 |
| 1440p | 5 | 13 |
| 4K | 3 | 7 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GT 1030 (GDDR5) run Where Winds Meet? See the verdict →
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What FPS does the NVIDIA GT 1030 (GDDR5) get in Where Winds Meet?
With FrameCoach's optimized balanced settings, the NVIDIA GT 1030 (GDDR5) averages around 21 FPS at 1080p in Where Winds Meet — up from about 9 FPS with everything on High.
Can the NVIDIA GT 1030 (GDDR5) run Where Winds Meet at 1440p?
At 1440p with optimized settings, the NVIDIA GT 1030 (GDDR5) averages roughly 13 FPS in Where Winds Meet; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Where Winds Meet settings for the NVIDIA GT 1030 (GDDR5)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.