All setups NVIDIA GT 1030 (GDDR5)Valorant

Best Valorant settings for the NVIDIA GT 1030 (GDDR5) (2026)

On a NVIDIA GT 1030 (GDDR5) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Valorant runs at roughly 56 FPS at 1080p with our optimized settings — up from about 45FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p4556
1440p2733
4K1417
Recommended settings · ✓ tuned to this game’s real menu
Anti-AliasingNone+8% FPS
Valorant runs so fast that MSAA 4x is usually affordable — but dropping to 2x/None is free frames if you ever dip.
Cast ShadowsOff+5% FPS
Dynamic shadows. Off gives a small, consistent FPS bump — popular for high-refresh play.
Material QualityLow+4% FPS
Surface shading detail. Tiny cost on modern GPUs — Valorant is almost always CPU-limited.
Detail QualityLow+4% FPS
World geometry detail. Minimal FPS impact; set to taste.
BloomOff+1% FPS
Glow around bright lights. Nearly free; pure preference.
Texture QualityHighbaseline
Texture sharpness — trivial VRAM use in Valorant. Keep it High.
Anisotropic Filtering16xbaseline
Keeps long sightlines sharp — effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Valorant on other GPUs
Other games on the NVIDIA GT 1030 (GDDR5)
Frequently asked

What FPS does the NVIDIA GT 1030 (GDDR5) get in Valorant?

With FrameCoach's optimized balanced settings, the NVIDIA GT 1030 (GDDR5) averages around 56 FPS at 1080p in Valorant — up from about 45 FPS with everything on High.

Can the NVIDIA GT 1030 (GDDR5) run Valorant at 1440p?

At 1440p with optimized settings, the NVIDIA GT 1030 (GDDR5) averages roughly 33 FPS in Valorant; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Valorant settings for the NVIDIA GT 1030 (GDDR5)?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Anti-Aliasing and Cast Shadows down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.