Best Uncharted: Legacy of Thieves (4) settings for the NVIDIA GT 1030 (GDDR5) (2026)
On a NVIDIA GT 1030 (GDDR5) (paired with a balanced Intel Core i5-8600K-class CPU), Uncharted: Legacy of Thieves (4) runs at roughly 28 FPS at 1080p with our optimized settings — up from about 13FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GT 1030 (GDDR5) is a entry-level graphics card with 2GB of VRAM, and Uncharted: Legacy of Thieves (4) is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 28 FPS with FrameCoach's optimized settings, a clear jump from roughly 13 FPS with everything on High.
Across resolutions you can expect around 28 FPS at 1080p and 17 FPS at 1440p, dropping to roughly 9 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 13 | 28 |
| 1440p | 8 | 17 |
| 4K | 4 | 9 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GT 1030 (GDDR5) run Uncharted: Legacy of Thieves (4)? See the verdict →
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What FPS does the NVIDIA GT 1030 (GDDR5) get in Uncharted: Legacy of Thieves (4)?
With FrameCoach's optimized balanced settings, the NVIDIA GT 1030 (GDDR5) averages around 28 FPS at 1080p in Uncharted: Legacy of Thieves (4) — up from about 13 FPS with everything on High.
Can the NVIDIA GT 1030 (GDDR5) run Uncharted: Legacy of Thieves (4) at 1440p?
At 1440p with optimized settings, the NVIDIA GT 1030 (GDDR5) averages roughly 17 FPS in Uncharted: Legacy of Thieves (4); turn on upscaling or aim for a locked 60 for the best feel.
What are the best Uncharted: Legacy of Thieves (4) settings for the NVIDIA GT 1030 (GDDR5)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.