Best Resident Evil Requiem settings for the NVIDIA GT 1030 (GDDR5) (2026)
On a NVIDIA GT 1030 (GDDR5) (paired with a balanced Intel Core i5-8600K-class CPU), Resident Evil Requiem runs at roughly 27 FPS at 1080p with our optimized settings — up from about 12FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GT 1030 (GDDR5) is a entry-level graphics card with 2GB of VRAM, and Resident Evil Requiem is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 27 FPS with FrameCoach's optimized settings, a clear jump from roughly 12 FPS with everything on High.
Across resolutions you can expect around 27 FPS at 1080p and 16 FPS at 1440p, dropping to roughly 9 FPS at 4K. Resident Evil Requiem offers ray tracing, but the NVIDIA GT 1030 (GDDR5) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 12 | 27 |
| 1440p | 7 | 16 |
| 4K | 4 | 9 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GT 1030 (GDDR5) run Resident Evil Requiem? See the verdict →
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What FPS does the NVIDIA GT 1030 (GDDR5) get in Resident Evil Requiem?
With FrameCoach's optimized balanced settings, the NVIDIA GT 1030 (GDDR5) averages around 27 FPS at 1080p in Resident Evil Requiem — up from about 12 FPS with everything on High.
Can the NVIDIA GT 1030 (GDDR5) run Resident Evil Requiem at 1440p?
At 1440p with optimized settings, the NVIDIA GT 1030 (GDDR5) averages roughly 16 FPS in Resident Evil Requiem; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Resident Evil Requiem settings for the NVIDIA GT 1030 (GDDR5)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.