Best Call of Duty: Black Ops 6 settings for the NVIDIA GT 1030 (GDDR5) (2026)
On a NVIDIA GT 1030 (GDDR5) (paired with a balanced Intel Core i5-8600K-class CPU), Call of Duty: Black Ops 6 runs at roughly 28 FPS at 1080p with our optimized settings — up from about 12FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GT 1030 (GDDR5) is a entry-level graphics card with 2GB of VRAM, and Call of Duty: Black Ops 6 is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 28 FPS with FrameCoach's optimized settings, a clear jump from roughly 12 FPS with everything on High.
Across resolutions you can expect around 28 FPS at 1080p and 17 FPS at 1440p, dropping to roughly 9 FPS at 4K. Call of Duty: Black Ops 6 offers ray tracing, but the NVIDIA GT 1030 (GDDR5) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 12 | 28 |
| 1440p | 7 | 17 |
| 4K | 4 | 9 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GT 1030 (GDDR5) run Call of Duty: Black Ops 6? See the verdict →
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What FPS does the NVIDIA GT 1030 (GDDR5) get in Call of Duty: Black Ops 6?
With FrameCoach's optimized balanced settings, the NVIDIA GT 1030 (GDDR5) averages around 28 FPS at 1080p in Call of Duty: Black Ops 6 — up from about 12 FPS with everything on High.
Can the NVIDIA GT 1030 (GDDR5) run Call of Duty: Black Ops 6 at 1440p?
At 1440p with optimized settings, the NVIDIA GT 1030 (GDDR5) averages roughly 17 FPS in Call of Duty: Black Ops 6; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Call of Duty: Black Ops 6 settings for the NVIDIA GT 1030 (GDDR5)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Volumetric Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.