On a NVIDIA GeForce MX230 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Warhammer 40,000: Darktide runs at roughly 10 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX230 (laptop) is a entry-level graphics card with 2GB of VRAM, and Warhammer 40,000: Darktide is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 10 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 10 FPS at 1080p and 6 FPS at 1440p, dropping to roughly 3 FPS at 4K. Warhammer 40,000: Darktide offers ray tracing, but the NVIDIA GeForce MX230 (laptop) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Warhammer 40,000: Darktide at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 5 | 10 |
| 1440p | 3 | 6 |
| 4K | 2 | 3 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GeForce MX230 (laptop) run Warhammer 40,000: Darktide? See the verdict →
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX230 (laptop) averages around 10 FPS at 1080p in Warhammer 40,000: Darktide — up from about 5 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA GeForce MX230 (laptop) averages roughly 6 FPS in Warhammer 40,000: Darktide; turn on upscaling or aim for a locked 60 for the best feel.
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Particle / Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.