All setups NVIDIA GeForce MX230 (laptop)The Last of Us Part I

Best The Last of Us Part I settings for the NVIDIA GeForce MX230 (laptop) (2026)

On a NVIDIA GeForce MX230 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), The Last of Us Part I runs at roughly 11 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GeForce MX230 (laptop) is a entry-level graphics card with 2GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 11 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 11 FPS at 1080p and 6 FPS at 1440p, dropping to roughly 4 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p511
1440p36
4K24
💡 The Last of Us Part I: VRAM-hungry — on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
The Last of Us Part I supports DLSS, FSR and XeSS. A strong GPU-side boost on a demanding, VRAM-hungry port.
Shadow QualityLow+10% FPS
Shadow resolution and range. High is the value pick over Ultra.
Screen Space ReflectionsLow+7% FPS
Reflections on water and wet surfaces. High is a clean trade.
Bounced LightingOff+6% FPS
Extra indirect light bounce. A meaningful cost for a subtle, pretty effect.
Ambient OcclusionLow+6% FPS
Soft contact shadows. Medium is a cheap, good-looking option.
Dynamic Objects QualityLow+5% FPS
Detail on moving objects and debris. Modest cost; High looks best.
Anti-AliasingOff+3% FPS
Edge smoothing. Cheap; leave it On for a clean image.
Texture QualityUltra-1% FPS
This game is famously VRAM-hungry - Ultra textures want 10GB+. On 8GB cards, High avoids stutter.
Anisotropic Filtering16xbaseline
Keeps angled surfaces sharp - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA GeForce MX230 (laptop) run The Last of Us Part I? See the verdict →

The Last of Us Part I on other GPUs
Other games on the NVIDIA GeForce MX230 (laptop)
Frequently asked

What FPS does the NVIDIA GeForce MX230 (laptop) get in The Last of Us Part I?

With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX230 (laptop) averages around 11 FPS at 1080p in The Last of Us Part I — up from about 5 FPS with everything on High.

Can the NVIDIA GeForce MX230 (laptop) run The Last of Us Part I at 1440p?

At 1440p with optimized settings, the NVIDIA GeForce MX230 (laptop) averages roughly 6 FPS in The Last of Us Part I; turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Last of Us Part I settings for the NVIDIA GeForce MX230 (laptop)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.