Best No Rest for the Wicked settings for the NVIDIA GeForce MX230 (laptop) (2026)
On a NVIDIA GeForce MX230 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), No Rest for the Wicked runs at roughly 12 FPS at 1080p with our optimized settings — up from about 6FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX230 (laptop) is a entry-level graphics card with 2GB of VRAM, and No Rest for the Wicked is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 12 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 12 FPS at 1080p and 7 FPS at 1440p, dropping to roughly 4 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in No Rest for the Wicked at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 6 | 12 |
| 1440p | 3 | 7 |
| 4K | 2 | 4 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GeForce MX230 (laptop) run No Rest for the Wicked? See the verdict →
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What FPS does the NVIDIA GeForce MX230 (laptop) get in No Rest for the Wicked?
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX230 (laptop) averages around 12 FPS at 1080p in No Rest for the Wicked — up from about 6 FPS with everything on High.
Can the NVIDIA GeForce MX230 (laptop) run No Rest for the Wicked at 1440p?
At 1440p with optimized settings, the NVIDIA GeForce MX230 (laptop) averages roughly 7 FPS in No Rest for the Wicked; turn on upscaling or aim for a locked 60 for the best feel.
What are the best No Rest for the Wicked settings for the NVIDIA GeForce MX230 (laptop)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Quality Preset and Render Scale down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.