Best Microsoft Flight Simulator 2020 settings for the NVIDIA GeForce MX130 (laptop) (2026)
On a NVIDIA GeForce MX130 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Microsoft Flight Simulator 2020 runs at roughly 13 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX130 (laptop) is a entry-level graphics card with 2GB of VRAM, and Microsoft Flight Simulator 2020 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 13 FPS with FrameCoach's optimized settings, a clear jump from roughly 5 FPS with everything on High.
Across resolutions you can expect around 13 FPS at 1080p and 8 FPS at 1440p, dropping to roughly 5 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in Microsoft Flight Simulator 2020 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 5 | 13 |
| 1440p | 3 | 8 |
| 4K | 2 | 5 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GeForce MX130 (laptop) run Microsoft Flight Simulator 2020? See the verdict →
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What FPS does the NVIDIA GeForce MX130 (laptop) get in Microsoft Flight Simulator 2020?
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX130 (laptop) averages around 13 FPS at 1080p in Microsoft Flight Simulator 2020 — up from about 5 FPS with everything on High.
Can the NVIDIA GeForce MX130 (laptop) run Microsoft Flight Simulator 2020 at 1440p?
At 1440p with optimized settings, the NVIDIA GeForce MX130 (laptop) averages roughly 8 FPS in Microsoft Flight Simulator 2020; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Microsoft Flight Simulator 2020 settings for the NVIDIA GeForce MX130 (laptop)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Terrain Level of Detail and Volumetric Clouds down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.