Best Little Nightmares III settings for the NVIDIA GeForce MX130 (laptop) (2026)
On a NVIDIA GeForce MX130 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Little Nightmares III runs at roughly 13 FPS at 1080p with our optimized settings — up from about 6FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX130 (laptop) is a entry-level graphics card with 2GB of VRAM, and Little Nightmares III is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 13 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 13 FPS at 1080p and 8 FPS at 1440p, dropping to roughly 4 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 6 | 13 |
| 1440p | 3 | 8 |
| 4K | 2 | 4 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA GeForce MX130 (laptop) get in Little Nightmares III?
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX130 (laptop) averages around 13 FPS at 1080p in Little Nightmares III — up from about 6 FPS with everything on High.
Can the NVIDIA GeForce MX130 (laptop) run Little Nightmares III at 1440p?
At 1440p with optimized settings, the NVIDIA GeForce MX130 (laptop) averages roughly 8 FPS in Little Nightmares III; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Little Nightmares III settings for the NVIDIA GeForce MX130 (laptop)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.