All setups Intel UHD 770 (desktop 12th/13th Gen)The Witcher 3 (Next-Gen)

Best The Witcher 3 (Next-Gen) settings for the Intel UHD 770 (desktop 12th/13th Gen) (2026)

On a Intel UHD 770 (desktop 12th/13th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), The Witcher 3 (Next-Gen) runs at roughly 24 FPS at 1080p with our optimized settings — up from about 9FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level graphics card with 2GB of VRAM, and The Witcher 3 (Next-Gen) is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 24 FPS with FrameCoach's optimized settings, a clear jump from roughly 9 FPS with everything on High.

Across resolutions you can expect around 24 FPS at 1080p and 14 FPS at 1440p, dropping to roughly 8 FPS at 4K. The Witcher 3 (Next-Gen) offers ray tracing, but the Intel UHD 770 (desktop 12th/13th Gen) isn't built for it, so we leave it off. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p924
1440p514
4K38
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
The Next-Gen update adds DLSS, FSR and XeSS. A big GPU-side boost, especially with ray tracing on.
Ray Tracing (GI / Reflections / Shadows)Offsaves FPS
Ray-traced global illumination and reflections — beautiful but very heavy. Turn Off for big FPS; pair with upscaling if you want it.
Foliage Visibility RangeLow+10% FPS
How far grass and bushes render — a real cost in the open world. High is a great trade.
Shadow QualityLow+8% FPS
Shadow resolution and range. High looks nearly identical to Ultra.
Grass DensityLow+7% FPS
How thick the grass is. Lowering is an easy saving in fields.
Detail LevelLow+6% FPS
Overall world geometry detail and draw distance.
Ambient Occlusion (HBAO+)Off+5% FPS
Contact shadows for depth. SSAO is a cheaper alternative to HBAO+.
Number of Background CharactersLow+5% FPS
How many NPCs fill towns like Novigrad — a CPU lever in crowded cities.
Terrain QualityLow+5% FPS
Ground geometry and tessellation detail. High looks great and runs well.
Water QualityLow+4% FPS
Water detail and reflections. Modest cost.
Light ShaftsOff+4% FPS
God-rays through trees and windows. Cheap; nice atmosphere.
Anti-AliasingOff+4% FPS
Edge smoothing. Cheap; leave it On unless you want a sharper image.
Motion Blur / DoF / BloomOff+2% FPS
Post-processing effects bundle. Nearly free; pure preference.
Texture QualityUltra-1% FPS
Surface sharpness — cheap if it fits your VRAM. Keep it Ultra on 8GB+ cards.
NVIDIA HairWorksOffbaseline
Physically simulated hair and fur. Surprisingly costly (especially on monsters) — most players leave it Off or Geralt-only.
Anisotropic Filtering16xbaseline
Keeps the ground sharp into the distance — essentially free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel UHD 770 (desktop 12th/13th Gen) run The Witcher 3 (Next-Gen)? See the verdict →

The Witcher 3 (Next-Gen) on other GPUs
Other games on the Intel UHD 770 (desktop 12th/13th Gen)
Frequently asked

What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in The Witcher 3 (Next-Gen)?

With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages around 24 FPS at 1080p in The Witcher 3 (Next-Gen) — up from about 9 FPS with everything on High.

Can the Intel UHD 770 (desktop 12th/13th Gen) run The Witcher 3 (Next-Gen) at 1440p?

At 1440p with optimized settings, the Intel UHD 770 (desktop 12th/13th Gen) averages roughly 14 FPS in The Witcher 3 (Next-Gen); turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Witcher 3 (Next-Gen) settings for the Intel UHD 770 (desktop 12th/13th Gen)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Foliage Visibility Range and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.