All setups Intel UHD 770 (desktop 12th/13th Gen)Marvel’s Spider-Man 2

Best Marvel’s Spider-Man 2 settings for the Intel UHD 770 (desktop 12th/13th Gen) (2026)

On a Intel UHD 770 (desktop 12th/13th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man 2 runs at roughly 22 FPS at 1080p with our optimized settings — up from about 9FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level graphics card with 2GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 22 FPS with FrameCoach's optimized settings, a clear jump from roughly 9 FPS with everything on High.

Across resolutions you can expect around 22 FPS at 1080p and 13 FPS at 1440p, dropping to roughly 7 FPS at 4K. Marvel’s Spider-Man 2 offers ray tracing, but the Intel UHD 770 (desktop 12th/13th Gen) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man 2 at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p922
1440p513
4K37
💡 Marvel’s Spider-Man 2: Fast traversal is CPU-heavy; ray tracing adds even more CPU load.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Supports DLSS, FSR and XeSS. With CPU-heavy web-swinging traversal, upscaling frees GPU headroom effectively.
Ray TracingOffsaves FPS
Ray-traced reflections and shadows. NYC looks stunning with RT on, but it adds CPU and GPU load. Low is a good middle ground.
Shadow QualityLow+10% FPS
Shadow resolution and range. High is the sweet spot.
Reflection QualityLow+9% FPS
Glass skyscrapers make reflections very visible. High is a solid choice.
Level of DetailLow+8% FPS
World geometry detail at distance - partly CPU-bound during fast traversal.
Crowd DensityLow+6% FPS
NPC density on city streets - CPU-bound. Lower it if you hit a CPU bottleneck during traversal.
Ambient OcclusionOff+5% FPS
Soft contact shadows for depth. Medium is plenty for fast traversal.
Traffic DensityLow+5% FPS
How many cars fill the streets - CPU-bound. Lower it if you hit a CPU bottleneck.
Hair QualityLow+3% FPS
Strand detail on hair and fur in close-ups. A modest cost.
Texture QualityUltra-1% FPS
Surface sharpness. Needs 10GB+ for Ultra - ease off on 8GB cards.
Anisotropic Filtering16xbaseline
Keeps rooftops and streets sharp at angles - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel UHD 770 (desktop 12th/13th Gen) run Marvel’s Spider-Man 2? See the verdict →

Marvel’s Spider-Man 2 on other GPUs
Other games on the Intel UHD 770 (desktop 12th/13th Gen)
Frequently asked

What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in Marvel’s Spider-Man 2?

With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages around 22 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 9 FPS with everything on High.

Can the Intel UHD 770 (desktop 12th/13th Gen) run Marvel’s Spider-Man 2 at 1440p?

At 1440p with optimized settings, the Intel UHD 770 (desktop 12th/13th Gen) averages roughly 13 FPS in Marvel’s Spider-Man 2; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Marvel’s Spider-Man 2 settings for the Intel UHD 770 (desktop 12th/13th Gen)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.