Best Hunt: Showdown 1896 settings for the Intel UHD 770 (desktop 12th/13th Gen) (2026)
On a Intel UHD 770 (desktop 12th/13th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), Hunt: Showdown 1896 runs at roughly 32 FPS at 1080p with our optimized settings — up from about 11FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level graphics card with 2GB of VRAM, and Hunt: Showdown 1896 is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 32 FPS with FrameCoach's optimized settings, a clear jump from roughly 11 FPS with everything on High.
Across resolutions you can expect around 32 FPS at 1080p and 19 FPS at 1440p, dropping to roughly 11 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 11 | 32 |
| 1440p | 7 | 19 |
| 4K | 4 | 11 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel UHD 770 (desktop 12th/13th Gen) run Hunt: Showdown 1896? See the verdict →
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- Hunt: Showdown 1896 on NVIDIA RTX 3070 →
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What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in Hunt: Showdown 1896?
With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages around 32 FPS at 1080p in Hunt: Showdown 1896 — up from about 11 FPS with everything on High.
Can the Intel UHD 770 (desktop 12th/13th Gen) run Hunt: Showdown 1896 at 1440p?
At 1440p with optimized settings, the Intel UHD 770 (desktop 12th/13th Gen) averages roughly 19 FPS in Hunt: Showdown 1896; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Hunt: Showdown 1896 settings for the Intel UHD 770 (desktop 12th/13th Gen)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Fog Quality and Global Illumination down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.