All setups Intel UHD 770 (desktop 12th/13th Gen)Black Myth: Wukong

Best Black Myth: Wukong settings for the Intel UHD 770 (desktop 12th/13th Gen) (2026)

On a Intel UHD 770 (desktop 12th/13th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), Black Myth: Wukong runs at roughly 16 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level graphics card with 2GB of VRAM, and Black Myth: Wukong is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 16 FPS with FrameCoach's optimized settings, a clear jump from roughly 5 FPS with everything on High.

Across resolutions you can expect around 16 FPS at 1080p and 9 FPS at 1440p, dropping to roughly 5 FPS at 4K. Black Myth: Wukong offers ray tracing, but the Intel UHD 770 (desktop 12th/13th Gen) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Black Myth: Wukong at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p516
1440p39
4K25
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Black Myth supports DLSS (RTX), FSR and XeSS plus Frame Generation. Effectively required at 1440p and up — enable it first.
Full Ray TracingOffsaves FPS
Path-traced lighting and reflections — stunning but brutally heavy, even on high-end RTX cards. Keep Off unless you have DLSS + Frame Gen on.
Global Illumination (Lumen)Low+16% FPS
Software Lumen bounce lighting — the heaviest non-RT setting. High over Cinematic is a big saving.
Shadow QualityLow+11% FPS
Shadow resolution and range. High looks nearly identical to Cinematic while running faster.
Reflection (Lumen)Low+9% FPS
Reflections on water and wet surfaces. Moderately heavy; Medium/High is plenty.
Foliage QualityLow+7% FPS
Grass and plant density in the lush environments — a real cost in forested areas.
Visual Effects QualityLow+6% FPS
Spell and combat effects. Lowering smooths the flashy boss battles.
View DistanceLow+5% FPS
How far detail renders before fading. Mild pop-in when lowered.
Character QualityLow+5% FPS
Detail on Wukong and bosses. High looks great; Cinematic is for screenshots.
Post ProcessingLow+4% FPS
Motion blur, depth of field and bloom. Cheap; set to taste.
Hair QualityLow+4% FPS
Strand detail on fur and hair. A modest cost in close-ups.
Anti-AliasingLow+4% FPS
Edge smoothing. Medium/High keeps the image clean without much cost.
Texture QualityCinematic-1% FPS
Surface sharpness — cheap on FPS if it fits your VRAM. High for 8GB cards, Cinematic for 12GB+.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp at angles — essentially free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel UHD 770 (desktop 12th/13th Gen) run Black Myth: Wukong? See the verdict →

Black Myth: Wukong on other GPUs
Other games on the Intel UHD 770 (desktop 12th/13th Gen)
Frequently asked

What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in Black Myth: Wukong?

With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages around 16 FPS at 1080p in Black Myth: Wukong — up from about 5 FPS with everything on High.

Can the Intel UHD 770 (desktop 12th/13th Gen) run Black Myth: Wukong at 1440p?

At 1440p with optimized settings, the Intel UHD 770 (desktop 12th/13th Gen) averages roughly 9 FPS in Black Myth: Wukong; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Black Myth: Wukong settings for the Intel UHD 770 (desktop 12th/13th Gen)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.