Best Age of Empires IV settings for the Intel UHD 770 (desktop 12th/13th Gen) (2026)
On a Intel UHD 770 (desktop 12th/13th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), Age of Empires IV runs at roughly 39 FPS at 1080p with our optimized settings — up from about 20FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level graphics card with 2GB of VRAM, and Age of Empires IV is a relatively light game to run. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 39 FPS with FrameCoach's optimized settings, a clear jump from roughly 20 FPS with everything on High.
Across resolutions you can expect around 39 FPS at 1080p and 24 FPS at 1440p, dropping to roughly 13 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 20 | 39 |
| 1440p | 12 | 24 |
| 4K | 7 | 13 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel UHD 770 (desktop 12th/13th Gen) run Age of Empires IV? See the verdict →
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What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in Age of Empires IV?
With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages around 39 FPS at 1080p in Age of Empires IV — up from about 20 FPS with everything on High.
Can the Intel UHD 770 (desktop 12th/13th Gen) run Age of Empires IV at 1440p?
At 1440p with optimized settings, the Intel UHD 770 (desktop 12th/13th Gen) averages roughly 24 FPS in Age of Empires IV; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Age of Empires IV settings for the Intel UHD 770 (desktop 12th/13th Gen)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Physics & Effects down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.